using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02000029 RID: 41 [Token(Token = "0x2000029")] [StructLayout(3)] public static class MaterialExt { // Token: 0x060000B6 RID: 182 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000B6")] [Address(RVA = "0x6DB020", Offset = "0x6D9A20", VA = "0x1806DB020")] public static void SetKeywordEnabled(this Material mat, string keyword, bool enabled) { } } }