using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02000031 RID: 49 [Token(Token = "0x2000031")] [StructLayout(3)] public static class RendererExt { // Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F6")] [Address(RVA = "0x3245290", Offset = "0x3243C90", VA = "0x183245290")] public static Mesh GetMesh(this Renderer renderer) { return null; } // Token: 0x060000F7 RID: 247 RVA: 0x00002924 File Offset: 0x00000B24 [Token(Token = "0x60000F7")] [Address(RVA = "0x3245440", Offset = "0x3243E40", VA = "0x183245440")] public static int GetSubmeshCount(this Renderer renderer) { return 0; } // Token: 0x060000F8 RID: 248 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000F8")] [Address(RVA = "0x3245B30", Offset = "0x3244530", VA = "0x183245B30")] public static void SetMaterialProperty(this Renderer renderer, int propertyId, Color color) { } // Token: 0x060000F9 RID: 249 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000F9")] [Address(RVA = "0x3245960", Offset = "0x3244360", VA = "0x183245960")] public static void SetMaterialProperty(this Renderer renderer, int propertyId, float value) { } // Token: 0x060000FA RID: 250 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000FA")] [Address(RVA = "0x3245880", Offset = "0x3244280", VA = "0x183245880")] public static void SetMaterialProperty(this Renderer renderer, int propertyId, Vector4 value) { } // Token: 0x060000FB RID: 251 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000FB")] [Address(RVA = "0x3245A30", Offset = "0x3244430", VA = "0x183245A30")] public static void SetMaterialProperty(this Renderer renderer, int propertyId, Matrix4x4 value) { } // Token: 0x060000FC RID: 252 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000FC")] [Address(RVA = "0x3245270", Offset = "0x3243C70", VA = "0x183245270")] public static void ClearMaterialProperty(this Renderer renderer) { } // Token: 0x060000FD RID: 253 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000FD")] [Address(RVA = "0x3245690", Offset = "0x3244090", VA = "0x183245690")] public static void SetColorAlpha(this Renderer renderer, float alpha) { } // Token: 0x060000FE RID: 254 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000FE")] [Address(RVA = "0x32454F0", Offset = "0x3243EF0", VA = "0x1832454F0")] public static void SetColorAlpha(this Renderer renderer, float alpha, int shaderId) { } // Token: 0x0400004C RID: 76 [Token(Token = "0x400004C")] private static readonly int COLOR_ID; // Token: 0x0400004D RID: 77 [Token(Token = "0x400004D")] private static readonly MaterialPropertyBlock IMMEDIATE_MATERIAL_PROPERTY_BLOCK; } }