using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Networking; namespace RecRoom { // Token: 0x02000034 RID: 52 [Token(Token = "0x2000034")] [StructLayout(3)] public static class StreamingAssetsHelper { // Token: 0x06000105 RID: 261 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000105")] [Address(RVA = "0x3246010", Offset = "0x3244A10", VA = "0x183246010")] public static byte[] LoadBytesFromStreamingAssets(string filename) { return null; } // Token: 0x06000106 RID: 262 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000106")] [Address(RVA = "0x3246150", Offset = "0x3244B50", VA = "0x183246150")] private static DownloadHandler LoadFromStreamingAssetsInternal(string filename) { return null; } } }