using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200002E RID: 46 [Token(Token = "0x200002E")] [StructLayout(3)] public class UncompressedQuaternion { // Token: 0x060000E0 RID: 224 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000E0")] [Address(RVA = "0xE6BD90", Offset = "0xE6A790", VA = "0x180E6BD90")] public UncompressedQuaternion(Quaternion quaternion) { } // Token: 0x060000E1 RID: 225 RVA: 0x0000275C File Offset: 0x0000095C [Token(Token = "0x60000E1")] [Address(RVA = "0x25A08C0", Offset = "0x259F2C0", VA = "0x1825A08C0")] public static implicit operator Quaternion(UncompressedQuaternion q) { return default(Quaternion); } // Token: 0x060000E2 RID: 226 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E2")] [Address(RVA = "0x3249200", Offset = "0x3247C00", VA = "0x183249200")] public static implicit operator UncompressedQuaternion(Quaternion q) { return null; } // Token: 0x04000049 RID: 73 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000049")] private Quaternion backingQuaternion; } }