using System; using System.Collections; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; namespace AGUI.StackedUI { // Token: 0x02001A3B RID: 6715 [Token(Token = "0x2001A3B")] [StructLayout(3)] public class DisabledUIFlowRoot : MonoBehaviour { // Token: 0x0600B4D1 RID: 46289 RVA: 0x002A76A4 File Offset: 0x002A58A4 [Token(Token = "0x600B4D1")] [Address(RVA = "0x174B3D0", Offset = "0x1749DD0", VA = "0x18174B3D0")] private void Awake() { SceneManager.sceneUnloaded += new UnityAction(this.JFAOEKBDHJC); } // Token: 0x0600B4D2 RID: 46290 RVA: 0x002A76C4 File Offset: 0x002A58C4 [Token(Token = "0x600B4D2")] [Address(RVA = "0x174B730", Offset = "0x174A130", VA = "0x18174B730")] private void OnDestroy() { SceneManager.sceneUnloaded -= new UnityAction(this.JFAOEKBDHJC); } // Token: 0x0600B4D3 RID: 46291 RVA: 0x002A76E4 File Offset: 0x002A58E4 [Token(Token = "0x600B4D3")] [Address(RVA = "0x174B720", Offset = "0x174A120", VA = "0x18174B720")] private void JFAOEKBDHJC(Scene CGGAKHBJKJO) { this.GPIJHHMMPGC(); } // Token: 0x0600B4D4 RID: 46292 RVA: 0x002A76F8 File Offset: 0x002A58F8 [Token(Token = "0x600B4D4")] [Address(RVA = "0x174B440", Offset = "0x1749E40", VA = "0x18174B440")] private void GPIJHHMMPGC() { object[] array; for (;;) { int num = 0; IEnumerator enumerator = base.transform.GetEnumerator(); GameObject gameObject; if (enumerator != 0) { if (enumerator == 0) { goto IL_80; } int num2 = 0; StackedUIFlowBase stackedUIFlowBase; if (!(stackedUIFlowBase != num2)) { break; } object obj = array[5]; bool flag; while (!flag) { } global::UnityEngine.Object.Destroy(gameObject); } if (gameObject != 0) { } if (num != -1) { } if (num == 0) { return; } } array = new object[1]; throw new ArrayTypeMismatchException(); IL_80: throw new NullReferenceException(); } // Token: 0x0600B4D5 RID: 46293 RVA: 0x002A7790 File Offset: 0x002A5990 [Token(Token = "0x600B4D5")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public DisabledUIFlowRoot() { } } }