using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace AGUI.StackedUI { // Token: 0x02001B83 RID: 7043 [Token(Token = "0x2001B83")] [StructLayout(3)] public class WatchSizeVisibilityObject : ResizableElementBase { // Token: 0x17001DFB RID: 7675 // (get) Token: 0x0600BDB8 RID: 48568 RVA: 0x002CC0D8 File Offset: 0x002CA2D8 [Token(Token = "0x17001DFB")] protected override WatchSizeVisibilityObject.Settings[] PJGNKKNGNMJ { [Token(Token = "0x600BDB8")] [Address(RVA = "0x3C1240", Offset = "0x3BFC40", VA = "0x1803C1240", Slot = "5")] get { return this.settings; } } // Token: 0x0600BDB9 RID: 48569 RVA: 0x002CC0EC File Offset: 0x002CA2EC [Token(Token = "0x600BDB9")] [Address(RVA = "0x144DD60", Offset = "0x144C760", VA = "0x18144DD60", Slot = "6")] protected override void KLJJEEOCIIG(WatchSizeVisibilityObject.Settings GHGBPMPLLBK) { GameObject gameObject = base.gameObject; bool visible = GHGBPMPLLBK.Visible; gameObject.SetActive(visible); } // Token: 0x0600BDBA RID: 48570 RVA: 0x002CC114 File Offset: 0x002CA314 [Token(Token = "0x600BDBA")] [Address(RVA = "0x144DDA0", Offset = "0x144C7A0", VA = "0x18144DDA0")] public WatchSizeVisibilityObject() { WatchSizeVisibilityObject.Settings[] array = new WatchSizeVisibilityObject.Settings[0]; this.settings = array; base..ctor(); } // Token: 0x04007D3C RID: 32060 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4007D3C")] [SerializeField] private WatchSizeVisibilityObject.Settings[] settings; // Token: 0x02001B84 RID: 7044 [Token(Token = "0x2001B84")] [Serializable] public class Settings : ResizableElementBase.SizeSettingsBase { // Token: 0x0600BDBB RID: 48571 RVA: 0x002CC138 File Offset: 0x002CA338 [Token(Token = "0x600BDBB")] [Address(RVA = "0x143FCE0", Offset = "0x143E6E0", VA = "0x18143FCE0")] public Settings() { } // Token: 0x04007D3D RID: 32061 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4007D3D")] public bool Visible; } } }