using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002A65 RID: 10853 [Token(Token = "0x2002A65")] [StructLayout(0, Size = 32)] public struct AJLIDIKHFKK { // Token: 0x0400CCB8 RID: 52408 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400CCB8")] public float EOKGFCGMLCD; // Token: 0x0400CCB9 RID: 52409 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400CCB9")] public float GAHNCKIAOJE; // Token: 0x0400CCBA RID: 52410 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400CCBA")] public float PIAGLLGCIEM; // Token: 0x0400CCBB RID: 52411 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x400CCBB")] public LayerMask NNHBELIOIIM; // Token: 0x0400CCBC RID: 52412 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400CCBC")] public LEGLBECFPMF.EPNMAMOLPJM AMHJNCJJMNF; // Token: 0x0400CCBD RID: 52413 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400CCBD")] public LEGLBECFPMF.DECGINCEGFB JIHJBOHPJOF; }