using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; // Token: 0x020001E9 RID: 489 [Token(Token = "0x20001E9")] [StructLayout(3)] public class AttentionMonitor : MonoBehaviour { // Token: 0x06000F64 RID: 3940 RVA: 0x00043270 File Offset: 0x00041470 [Token(Token = "0x6000F64")] [Address(RVA = "0x1D48360", Offset = "0x1D46D60", VA = "0x181D48360")] private void Update() { Transform transform = Player.k__BackingField.head.transform; Transform transform2 = base.transform; WatchUI k__BackingField = Player.k__BackingField.playerUI.k__BackingField; float num = this.distanceThreshold; BoxCollider boxCollider = this.gazeCollisionVolume; bool flag; if (flag) { string text = this.objectLabel; float unscaledDeltaTime = Time.unscaledDeltaTime; CFLMJLFBOKH.MJOJANCNOGI(text, unscaledDeltaTime); } } // Token: 0x06000F65 RID: 3941 RVA: 0x000432E0 File Offset: 0x000414E0 [Token(Token = "0x6000F65")] [Address(RVA = "0x1D487A0", Offset = "0x1D471A0", VA = "0x181D487A0")] public AttentionMonitor() { } // Token: 0x04000C16 RID: 3094 [Token(Token = "0x4000C16")] private const float ACBEIKBNGMK = 60f; // Token: 0x04000C17 RID: 3095 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000C17")] [SerializeField] private string objectLabel = "add_name_here"; // Token: 0x04000C18 RID: 3096 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000C18")] [SerializeField] private float distanceThreshold = 4f; // Token: 0x04000C19 RID: 3097 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000C19")] [SerializeField] private BoxCollider gazeCollisionVolume; }