using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; // Token: 0x02001DE8 RID: 7656 [Token(Token = "0x2001DE8")] [AttributeUsage(AttributeTargets.Method)] [StructLayout(3)] public class BBKEDJMCLLL : PreserveAttribute { // Token: 0x0600CE49 RID: 52809 RVA: 0x00310940 File Offset: 0x0030EB40 [Token(Token = "0x600CE49")] [Address(RVA = "0x4E1290", Offset = "0x4DFC90", VA = "0x1804E1290")] public BBKEDJMCLLL() { } }