using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200067B RID: 1659 [Token(Token = "0x200067B")] [StructLayout(3)] public class ButtonPalette : MonoBehaviour { // Token: 0x06002FE4 RID: 12260 RVA: 0x000C6DF4 File Offset: 0x000C4FF4 [Token(Token = "0x6002FE4")] [Address(RVA = "0x120BE10", Offset = "0x120A810", VA = "0x18120BE10")] public ButtonPalette() { string empty = string.Empty; this.paletteClass = empty; base..ctor(); } // Token: 0x0400293B RID: 10555 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400293B")] public string paletteClass; }