using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200056B RID: 1387 [Token(Token = "0x200056B")] [StructLayout(0)] public struct CBLLJNPBJOI { // Token: 0x0400232A RID: 9002 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400232A")] public float FKGBMHHGFIO; // Token: 0x0400232B RID: 9003 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400232B")] public Vector3 FEDGOFKEGEF; // Token: 0x0400232C RID: 9004 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400232C")] public Vector3 BHNKKJBCOAA; // Token: 0x0400232D RID: 9005 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400232D")] public Collider FKJEIHGOADP; // Token: 0x0400232E RID: 9006 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400232E")] public Rigidbody LCEAADHENGL; }