using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x020000E7 RID: 231 [Token(Token = "0x20000E7")] [StructLayout(3, Size = 4)] public enum CLDJCKDMCFP { // Token: 0x04000529 RID: 1321 [Token(Token = "0x4000529")] WEAPON_PISTOL, // Token: 0x0400052A RID: 1322 [Token(Token = "0x400052A")] WEAPON_AUTOMATIC, // Token: 0x0400052B RID: 1323 [Token(Token = "0x400052B")] WEAPON_RIFLE, // Token: 0x0400052C RID: 1324 [Token(Token = "0x400052C")] WEAPON_SHOTGUN, // Token: 0x0400052D RID: 1325 [Token(Token = "0x400052D")] WEAPON_HAND_CANNON, // Token: 0x0400052E RID: 1326 [Token(Token = "0x400052E")] WEAPON_BOW, // Token: 0x0400052F RID: 1327 [Token(Token = "0x400052F")] WEAPON_ROCKET_LAUNCHER, // Token: 0x04000530 RID: 1328 [Token(Token = "0x4000530")] ACCESSORY, // Token: 0x04000531 RID: 1329 [Token(Token = "0x4000531")] AMMUNITION, // Token: 0x04000532 RID: 1330 [Token(Token = "0x4000532")] GEAR_TYPE_COUNT }