using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x020001B4 RID: 436 [Token(Token = "0x20001B4")] [NJICLEHHOBN] [StructLayout(3, Size = 4)] public enum COBKKLOJNNE { // Token: 0x04000AA1 RID: 2721 [Token(Token = "0x4000AA1")] INVALID = -1, // Token: 0x04000AA2 RID: 2722 [Token(Token = "0x4000AA2")] DORM_ROOM, // Token: 0x04000AA3 RID: 2723 [Token(Token = "0x4000AA3")] REC_CENTER, // Token: 0x04000AA4 RID: 2724 [Token(Token = "0x4000AA4")] LEGACY_CHARADES, // Token: 0x04000AA5 RID: 2725 [Token(Token = "0x4000AA5")] LAKE, // Token: 0x04000AA6 RID: 2726 [Token(Token = "0x4000AA6")] PROPULSION, // Token: 0x04000AA7 RID: 2727 [Token(Token = "0x4000AA7")] DODGEBALL, // Token: 0x04000AA8 RID: 2728 [Token(Token = "0x4000AA8")] THE_LOUNGE, // Token: 0x04000AA9 RID: 2729 [Token(Token = "0x4000AA9")] PADDLEBALL, // Token: 0x04000AAA RID: 2730 [Token(Token = "0x4000AAA")] RIVER, // Token: 0x04000AAB RID: 2731 [Token(Token = "0x4000AAB")] HOMESTEAD, // Token: 0x04000AAC RID: 2732 [Token(Token = "0x4000AAC")] QUARRY, // Token: 0x04000AAD RID: 2733 [Token(Token = "0x4000AAD")] CLEAR_CUT, // Token: 0x04000AAE RID: 2734 [Token(Token = "0x4000AAE")] SPILLWAY, // Token: 0x04000AAF RID: 2735 [Token(Token = "0x4000AAF")] QUEST_FOR_THE_GOLDEN_TROPHY, // Token: 0x04000AB0 RID: 2736 [Token(Token = "0x4000AB0")] THE_RISE_OF_JUMBOTRON, // Token: 0x04000AB1 RID: 2737 [Token(Token = "0x4000AB1")] CURSE_OF_THE_CRIMSON_CAULDRON, // Token: 0x04000AB2 RID: 2738 [Token(Token = "0x4000AB2")] THE_ISLE_OF_LOST_SKULLS, // Token: 0x04000AB3 RID: 2739 [Token(Token = "0x4000AB3")] SOCCER, // Token: 0x04000AB4 RID: 2740 [Token(Token = "0x4000AB4")] PERFORMANCE_HALL, // Token: 0x04000AB5 RID: 2741 [Token(Token = "0x4000AB5")] PSVR_ROOM_CALIBRATION, // Token: 0x04000AB6 RID: 2742 [Token(Token = "0x4000AB6")] PARK, // Token: 0x04000AB7 RID: 2743 [Token(Token = "0x4000AB7")] WAREHOUSE, // Token: 0x04000AB8 RID: 2744 [Token(Token = "0x4000AB8")] CYBERJUNK_CITY, // Token: 0x04000AB9 RID: 2745 [Token(Token = "0x4000AB9")] MAKER_ROOM, // Token: 0x04000ABA RID: 2746 [Token(Token = "0x4000ABA")] FRONTIER_SQUADS, // Token: 0x04000ABB RID: 2747 [Token(Token = "0x4000ABB")] FRONTIER_SOLOS, // Token: 0x04000ABC RID: 2748 [Token(Token = "0x4000ABC")] CRESCENDO_OF_THE_BLOOD_MOON, // Token: 0x04000ABD RID: 2749 [Token(Token = "0x4000ABD")] BOWLING_ALLEY, // Token: 0x04000ABE RID: 2750 [Token(Token = "0x4000ABE")] ANIMATION_RECORDING_STUDIO, // Token: 0x04000ABF RID: 2751 [Token(Token = "0x4000ABF")] STUNTRUNNER, // Token: 0x04000AC0 RID: 2752 [Token(Token = "0x4000AC0")] STUNTRUNNER_THE_MAIN_EVENT, // Token: 0x04000AC1 RID: 2753 [Token(Token = "0x4000AC1")] STUNTRUNNER_BASE_ROOM, // Token: 0x04000AC2 RID: 2754 [Token(Token = "0x4000AC2")] REGISTRATION, // Token: 0x04000AC3 RID: 2755 [Token(Token = "0x4000AC3")] AR_ROOM, // Token: 0x04000AC4 RID: 2756 [Token(Token = "0x4000AC4")] DRIVEIN, // Token: 0x04000AC5 RID: 2757 [Token(Token = "0x4000AC5")] CHARADES_THE_INK_SPACE, // Token: 0x04000AC6 RID: 2758 [Token(Token = "0x4000AC6")] THE_INK_SPACE_BASE_ROOM, // Token: 0x04000AC7 RID: 2759 [Token(Token = "0x4000AC7")] FRONTIER_UGC }