using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000227 RID: 551 [Token(Token = "0x2000227")] [StructLayout(3)] public class CameraGradientSphere : MonoBehaviour { // Token: 0x0600113C RID: 4412 RVA: 0x0004B000 File Offset: 0x00049200 [Token(Token = "0x600113C")] [Address(RVA = "0x1376F00", Offset = "0x1375900", VA = "0x181376F00")] private void Update() { Transform transform = base.transform; float z = Vector3.up.z; } // Token: 0x0600113D RID: 4413 RVA: 0x0004B028 File Offset: 0x00049228 [Token(Token = "0x600113D")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public CameraGradientSphere() { } }