using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200002E RID: 46 [Token(Token = "0x200002E")] [StructLayout(3)] public class CharadesRoundTimer : MonoBehaviour { // Token: 0x1700003C RID: 60 // (set) Token: 0x0600016E RID: 366 RVA: 0x000081FC File Offset: 0x000063FC [Token(Token = "0x1700003C")] public float MACMLJJGBIM { [Token(Token = "0x600016E")] [Address(RVA = "0x1382EB0", Offset = "0x13818B0", VA = "0x181382EB0")] set { string text = value.OEFBEJEPLHM(); TextMesh[] array = this.timerTextMeshes; int num = 0; int length = array.Length; if (num < length) { array[num].text = text; num++; } } } // Token: 0x0600016F RID: 367 RVA: 0x0000823C File Offset: 0x0000643C [Token(Token = "0x600016F")] [Address(RVA = "0x1382EA0", Offset = "0x13818A0", VA = "0x181382EA0")] private void Awake() { int num = 0; this.MACMLJJGBIM = (float)num; } // Token: 0x06000170 RID: 368 RVA: 0x00008254 File Offset: 0x00006454 [Token(Token = "0x6000170")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public CharadesRoundTimer() { } // Token: 0x04000156 RID: 342 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000156")] [SerializeField] private TextMesh[] timerTextMeshes; }