using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace ClusterLOD { // Token: 0x02000C9D RID: 3229 [Token(Token = "0x2000C9D")] [StructLayout(3)] internal static class ClusterUtil { // Token: 0x06004DA1 RID: 19873 RVA: 0x001213FC File Offset: 0x0011F5FC [Token(Token = "0x6004DA1")] [Address(RVA = "0x1B37270", Offset = "0x1B35C70", VA = "0x181B37270")] public static Bounds GetBounds(List components) { int num; do { num = 0; List.Enumerator enumerator; if (enumerator == 0 || (ulong)1L == 0UL) { } if (num != -1) { } } while (num != 0); throw new NullReferenceException(); } // Token: 0x06004DA2 RID: 19874 RVA: 0x00121430 File Offset: 0x0011F630 [Token(Token = "0x6004DA2")] [Address(RVA = "0x1B37460", Offset = "0x1B35E60", VA = "0x181B37460")] public static int GetVertexCount(List components, int lod) { int num; do { num = 0; List.Enumerator enumerator; if (enumerator != 0) { num += num; num++; int index = enumerator.index; if (num < index) { num += num; num++; } num += num; num++; num += 19; num += 19; } if (num != -1) { } } while (num != 0); return num; } } }