using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Unity.Burst; using Unity.Collections; using Unity.Jobs; using Unity.Mathematics; namespace ClusterLOD { // Token: 0x02000C75 RID: 3189 [Token(Token = "0x2000C75")] [BurstCompile] [StructLayout(0, Size = 184)] public struct FinalizeMeshOptimizationsJob : IJob { // Token: 0x06004CCA RID: 19658 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6004CCA")] [Address(RVA = "0x23E9E0", Offset = "0x23DDE0", VA = "0x18023E9E0")] public FinalizeMeshOptimizationsJob(NativeClusterMesh mesh, MeshOptimizationData optimData, float vertexNormalThresh) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06004CCB RID: 19659 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6004CCB")] [Address(RVA = "0x23E9D0", Offset = "0x23DDD0", VA = "0x18023E9D0")] private void RemoveLastVert() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06004CCC RID: 19660 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6004CCC")] [Address(RVA = "0x23E9C0", Offset = "0x23DDC0", VA = "0x18023E9C0", Slot = "4")] public void Execute() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040038A7 RID: 14503 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40038A7")] private NativeList verts; // Token: 0x040038A8 RID: 14504 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40038A8")] private NativeArray normals; // Token: 0x040038A9 RID: 14505 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40038A9")] private NativeArray tangents; // Token: 0x040038AA RID: 14506 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x40038AA")] private NativeArray materialIndices; // Token: 0x040038AB RID: 14507 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x40038AB")] private NativeArray uvs; // Token: 0x040038AC RID: 14508 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x40038AC")] private NativeList indices; // Token: 0x040038AD RID: 14509 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x40038AD")] private NativeArray mapping; // Token: 0x040038AE RID: 14510 [global::Cpp2IlInjected.FieldOffset(Offset = "0x70")] [Token(Token = "0x40038AE")] private NativeArray useCount; // Token: 0x040038AF RID: 14511 [global::Cpp2IlInjected.FieldOffset(Offset = "0x80")] [Token(Token = "0x40038AF")] private NativeArray mappingWeight; // Token: 0x040038B0 RID: 14512 [global::Cpp2IlInjected.FieldOffset(Offset = "0x90")] [Token(Token = "0x40038B0")] [ReadOnly] private NativeArray triangleRemoved; // Token: 0x040038B1 RID: 14513 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x40038B1")] [ReadOnly] private NativeArray vertOwner; // Token: 0x040038B2 RID: 14514 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")] [Token(Token = "0x40038B2")] [ReadOnly] private float normalThresh; } }