using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace ClusterLOD { // Token: 0x02000C89 RID: 3209 [Token(Token = "0x2000C89")] [StructLayout(3)] public interface IClusterMeshAssetGenerator { // Token: 0x17000D69 RID: 3433 // (get) Token: 0x06004D4A RID: 19786 [Token(Token = "0x17000D69")] int VertexCount { [Token(Token = "0x6004D4A")] [Address(Slot = "0")] get; } // Token: 0x17000D6A RID: 3434 // (get) Token: 0x06004D4B RID: 19787 [Token(Token = "0x17000D6A")] int IndexCount { [Token(Token = "0x6004D4B")] [Address(Slot = "1")] get; } // Token: 0x06004D4C RID: 19788 [Token(Token = "0x6004D4C")] [Address(Slot = "2")] void AddComponentToClusterLODCollection(Transform root, ClusterLODCollection collection); } }