using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200012C RID: 300 [Token(Token = "0x200012C")] [StructLayout(3)] public class DefaultAudioSettings : SingletonMonoBehaviour { // Token: 0x17000128 RID: 296 // (get) Token: 0x060007C1 RID: 1985 RVA: 0x000261C0 File Offset: 0x000243C0 [Token(Token = "0x17000128")] public static DefaultAudioConfig MFIAFAGNMJN { [Token(Token = "0x60007C1")] [Address(RVA = "0x169EBC0", Offset = "0x169D5C0", VA = "0x18169EBC0")] get { DefaultAudioSettings instance = SingletonMonoBehaviour.Instance; int num = 0; if (!(instance == num)) { return SingletonMonoBehaviour.Instance.configAsset; } throw new NullReferenceException(); } } // Token: 0x060007C2 RID: 1986 RVA: 0x000261F4 File Offset: 0x000243F4 [Token(Token = "0x60007C2")] [Address(RVA = "0x169EB60", Offset = "0x169D560", VA = "0x18169EB60")] public DefaultAudioSettings() { } // Token: 0x0400070E RID: 1806 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400070E")] [SerializeField] private DefaultAudioConfig configAsset; }