using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Core.Screens.PlayerController; using UnityEngine; namespace Delaunay { // Token: 0x02001015 RID: 4117 [Token(Token = "0x2001015")] [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] [StructLayout(3)] public class Delaunay3DTestComponent : MonoBehaviour { // Token: 0x060063BD RID: 25533 RVA: 0x0015E5A0 File Offset: 0x0015C7A0 [Token(Token = "0x60063BD")] [Address(RVA = "0x169FBF0", Offset = "0x169E5F0", VA = "0x18169FBF0")] private void Reset() { MeshFilter component = base.GetComponent(); this.meshFilter = component; } // Token: 0x060063BE RID: 25534 RVA: 0x0015E5BC File Offset: 0x0015C7BC [Token(Token = "0x60063BE")] [Address(RVA = "0x169EC90", Offset = "0x169D690", VA = "0x18169EC90")] [ContextMenu("Generate Delaunay Graph")] public void GenerateDelaunayGraph() { HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } // Token: 0x060063BF RID: 25535 RVA: 0x0015E5D8 File Offset: 0x0015C7D8 [Token(Token = "0x60063BF")] [Address(RVA = "0x169F950", Offset = "0x169E350", VA = "0x18169F950")] private void OnValidate() { PlayerAnimation3DBlendedPoseSet playerAnimation3DBlendedPoseSet = this.assignPoseSetToDebug; int num = 0; if (playerAnimation3DBlendedPoseSet != num) { List list = this.assignPoseSetToDebug.animationVertices; this.animationVertices = list; this.assignPoseSetToDebug = (ulong)0L; HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } } // Token: 0x060063C0 RID: 25536 RVA: 0x0015E620 File Offset: 0x0015C820 [Token(Token = "0x60063C0")] [Address(RVA = "0x169FA40", Offset = "0x169E440", VA = "0x18169FA40")] [ContextMenu("Random Delaunay Graph")] public void RandomizeGraphVertices() { this.animationVertices.Clear(); int num = 0; if (this.pointCount > num) { List list = this.animationVertices; AnimationVertex animationVertex = new AnimationVertex(); float z = global::UnityEngine.Random.insideUnitSphere.z; Vector3 vector; float z2 = vector.z; list.Add(animationVertex); num++; } HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } // Token: 0x060063C1 RID: 25537 RVA: 0x0015E67C File Offset: 0x0015C87C [Token(Token = "0x60063C1")] [Address(RVA = "0x169FC30", Offset = "0x169E630", VA = "0x18169FC30")] [ContextMenu("Random Delaunay Mesh")] public void TestDelaunayMesh() { List list = new List(this.pointCount); int num = 0; if (this.pointCount > num) { float z = global::UnityEngine.Random.insideUnitSphere.z; num++; } HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); bool flag = this.discardInteriorTriangles; MeshFilter meshFilter = this.meshFilter; hmbjkfimofl.GFGFAKDLCLJ(list, meshFilter, flag); } // Token: 0x060063C2 RID: 25538 RVA: 0x0015E6D8 File Offset: 0x0015C8D8 [Token(Token = "0x60063C2")] [Address(RVA = "0x421E00", Offset = "0x420800", VA = "0x180421E00")] public void SetVertices(List GBNAMEDMFNJ) { this.animationVertices = GBNAMEDMFNJ; } // Token: 0x060063C3 RID: 25539 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x60063C3")] [Address(RVA = "0x169ED10", Offset = "0x169D710", VA = "0x18169ED10")] private void OnDrawGizmos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060063C4 RID: 25540 RVA: 0x0015E6EC File Offset: 0x0015C8EC [Token(Token = "0x60063C4")] [Address(RVA = "0x169FD20", Offset = "0x169E720", VA = "0x18169FD20")] public Delaunay3DTestComponent() { List list = new List(); AnimationVertex animationVertex = new AnimationVertex(); float z = Vector3.zero.z; list.Add(animationVertex); AnimationVertex animationVertex2 = new AnimationVertex(); float z2 = Vector3.left.z; list.Add(animationVertex2); AnimationVertex animationVertex3 = new AnimationVertex(); float z3 = Vector3.right.z; list.Add(animationVertex3); AnimationVertex animationVertex4 = new AnimationVertex(); float z4 = Vector3.down.z; list.Add(animationVertex4); AnimationVertex animationVertex5 = new AnimationVertex(); float z5 = Vector3.up.z; list.Add(animationVertex5); AnimationVertex animationVertex6 = new AnimationVertex(); float z6 = Vector3.back.z; list.Add(animationVertex6); AnimationVertex animationVertex7 = new AnimationVertex(); float z7 = Vector3.forward.z; list.Add(animationVertex7); this.animationVertices = list; base..ctor(); } // Token: 0x0400474A RID: 18250 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400474A")] [Header("Shared settings for randomization")] public int pointCount = (int)((ulong)32L); // Token: 0x0400474B RID: 18251 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400474B")] [Header("Mesh Options")] public MeshFilter meshFilter; // Token: 0x0400474C RID: 18252 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400474C")] public bool discardInteriorTriangles; // Token: 0x0400474D RID: 18253 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400474D")] [SerializeField] [Header("Graph Options (Randomize is in gear menu)")] private PlayerAnimation3DBlendedPoseSet assignPoseSetToDebug; // Token: 0x0400474E RID: 18254 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400474E")] [SerializeField] private List animationVertices; // Token: 0x0400474F RID: 18255 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x400474F")] [SerializeField] private List tetrahedra; // Token: 0x04004750 RID: 18256 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x4004750")] [SerializeField] private List exteriorTriangleIndices; // Token: 0x04004751 RID: 18257 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x4004751")] [SerializeField] private Gradient gizmoColorByBarycentricWeight; } }