using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200008E RID: 142 [Token(Token = "0x200008E")] [StructLayout(3)] public class DisableShadows : MonoBehaviour { // Token: 0x060003E7 RID: 999 RVA: 0x00013988 File Offset: 0x00011B88 [Token(Token = "0x60003E7")] [Address(RVA = "0x16A0FA0", Offset = "0x169F9A0", VA = "0x1816A0FA0")] private void OnPreRender() { float shadowDistance = QualitySettings.shadowDistance; this.NCOKPHMJNOE = shadowDistance; QualitySettings.shadowDistance = (float)0; } // Token: 0x060003E8 RID: 1000 RVA: 0x000139AC File Offset: 0x00011BAC [Token(Token = "0x60003E8")] [Address(RVA = "0x16A0F90", Offset = "0x169F990", VA = "0x1816A0F90")] private void OnPostRender() { QualitySettings.shadowDistance = this.NCOKPHMJNOE; } // Token: 0x060003E9 RID: 1001 RVA: 0x000139C4 File Offset: 0x00011BC4 [Token(Token = "0x60003E9")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public DisableShadows() { } // Token: 0x04000366 RID: 870 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000366")] private float NCOKPHMJNOE; }