using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000628 RID: 1576 [Token(Token = "0x2000628")] [StructLayout(3)] public class DontDestroyOnLoad : MonoBehaviour { // Token: 0x06002DF5 RID: 11765 RVA: 0x000BFEB8 File Offset: 0x000BE0B8 [Token(Token = "0x6002DF5")] [Address(RVA = "0x115DE60", Offset = "0x115C860", VA = "0x18115DE60")] private void Awake() { base.gameObject.RecRoomDontDestroyOnLoad(); } // Token: 0x06002DF6 RID: 11766 RVA: 0x000BFED0 File Offset: 0x000BE0D0 [Token(Token = "0x6002DF6")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public DontDestroyOnLoad() { } }