using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02001FF1 RID: 8177 [Token(Token = "0x2001FF1")] [StructLayout(3)] public static class FAFJPMIFDCG { // Token: 0x0600E285 RID: 57989 RVA: 0x0035E710 File Offset: 0x0035C910 [Token(Token = "0x600E285")] [Address(RVA = "0x152CD30", Offset = "0x152B730", VA = "0x18152CD30")] public static void FONLGIPBLKG() { Material skybox = RenderSettings.skybox; int num = 0; if (skybox != num) { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; if (skybox == jobpipgomng) { } RenderSettings.skybox = FAFJPMIFDCG.ANHAHBFABFD(skybox); FAFJPMIFDCG.IEGJNHFCFDD = skybox; } } // Token: 0x0600E286 RID: 57990 RVA: 0x0035E754 File Offset: 0x0035C954 [Token(Token = "0x600E286")] [Address(RVA = "0x152C9F0", Offset = "0x152B3F0", VA = "0x18152C9F0")] private static Material ANHAHBFABFD(Material DIEPOPNJNCO) { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; int num = 0; bool flag = jobpipgomng != num; int num2 = 0; if (flag) { global::UnityEngine.Object.DestroyImmediate(FAFJPMIFDCG.JOBPIPGOMNG); FAFJPMIFDCG.JOBPIPGOMNG = num2; } FAFJPMIFDCG.IEGJNHFCFDD = num2; FAFJPMIFDCG.JOBPIPGOMNG = global::UnityEngine.Object.Instantiate(DIEPOPNJNCO); Shader shader = FAFJPMIFDCG.JOBPIPGOMNG.shader; Shader ikioachhjcl = FAFJPMIFDCG.IKIOACHHJCL; if (shader == ikioachhjcl && FAFJPMIFDCG.JOBPIPGOMNG.IsKeywordEnabled("_SUNDISK_HIGH_QUALITY")) { FAFJPMIFDCG.JOBPIPGOMNG.DisableKeyword("_SUNDISK_HIGH_QUALITY"); FAFJPMIFDCG.JOBPIPGOMNG.EnableKeyword("_SUNDISK_SIMPLE"); } return FAFJPMIFDCG.JOBPIPGOMNG; } // Token: 0x0600E287 RID: 57991 RVA: 0x0035E7F4 File Offset: 0x0035C9F4 [Token(Token = "0x600E287")] [Address(RVA = "0x152CE70", Offset = "0x152B870", VA = "0x18152CE70")] public static void IGMFHIBECOD() { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; int num = 0; bool flag = jobpipgomng != num; int num2 = 0; if (flag) { global::UnityEngine.Object.DestroyImmediate(FAFJPMIFDCG.JOBPIPGOMNG); FAFJPMIFDCG.JOBPIPGOMNG = num2; } FAFJPMIFDCG.IEGJNHFCFDD = num2; } // Token: 0x0600E288 RID: 57992 RVA: 0x0035E830 File Offset: 0x0035CA30 [Token(Token = "0x600E288")] [Address(RVA = "0x152C8E0", Offset = "0x152B2E0", VA = "0x18152C8E0")] private static void AMPADOGHJBO(ref Material KDGCIEOBHKM) { Shader ikioachhjcl = FAFJPMIFDCG.IKIOACHHJCL; Shader shader; bool flag; if (shader == ikioachhjcl && flag) { return; } } // Token: 0x04009491 RID: 38033 [Token(Token = "0x4009491")] private static Material IEGJNHFCFDD; // Token: 0x04009492 RID: 38034 [Token(Token = "0x4009492")] private static Material JOBPIPGOMNG; // Token: 0x04009493 RID: 38035 [Token(Token = "0x4009493")] private static Shader IKIOACHHJCL = Shader.Find("Skybox/Procedural"); // Token: 0x04009494 RID: 38036 [Token(Token = "0x4009494")] private static string NEFADBFMBEO = "_SUNDISK_SIMPLE"; // Token: 0x04009495 RID: 38037 [Token(Token = "0x4009495")] private static string APCOIDLLJIE = "_SUNDISK_HIGH_QUALITY"; }