using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x0200056A RID: 1386 [Token(Token = "0x200056A")] [StructLayout(3, Size = 4)] public enum FJDJKDOJKDO { // Token: 0x0400231B RID: 8987 [Token(Token = "0x400231B")] DEFAULT, // Token: 0x0400231C RID: 8988 [Token(Token = "0x400231C")] NON_COMBAT_COLLISION, // Token: 0x0400231D RID: 8989 [Token(Token = "0x400231D")] MELEE = 1000, // Token: 0x0400231E RID: 8990 [Token(Token = "0x400231E")] MELEE_SHIELD, // Token: 0x0400231F RID: 8991 [Token(Token = "0x400231F")] THROWABLE, // Token: 0x04002320 RID: 8992 [Token(Token = "0x4002320")] RANGED_GUN = 2000, // Token: 0x04002321 RID: 8993 [Token(Token = "0x4002321")] RANGED_BOW, // Token: 0x04002322 RID: 8994 [Token(Token = "0x4002322")] RANGED_SHOTGUN, // Token: 0x04002323 RID: 8995 [Token(Token = "0x4002323")] RANGED_AUTOMATIC, // Token: 0x04002324 RID: 8996 [Token(Token = "0x4002324")] RANGED_RIFLE, // Token: 0x04002325 RID: 8997 [Token(Token = "0x4002325")] EXPLOSIVE = 3000, // Token: 0x04002326 RID: 8998 [Token(Token = "0x4002326")] MAGIC, // Token: 0x04002327 RID: 8999 [Token(Token = "0x4002327")] PHYSICS, // Token: 0x04002328 RID: 9000 [Token(Token = "0x4002328")] SELF_ATTACK, // Token: 0x04002329 RID: 9001 [Token(Token = "0x4002329")] ENEMY_WEAPON = 5000 }