using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000671 RID: 1649 [Token(Token = "0x2000671")] [StructLayout(3)] public class GLLDMIPMDIM { // Token: 0x06002FBF RID: 12223 RVA: 0x000C64B4 File Offset: 0x000C46B4 [Token(Token = "0x6002FBF")] [Address(RVA = "0x1816790", Offset = "0x1815190", VA = "0x181816790")] public static void BDGOKHNJFKJ(Renderer CHEJPOIMMCK, ref MaterialPropertyBlock NCCFFHJCCHB) { Transform transform = CHEJPOIMMCK.transform; int num = 0; Vector4[] kcikpdkolop = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop2 = GLLDMIPMDIM.KCIKPDKOLOP; num += num; Vector4[] kcikpdkolop3 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop4 = GLLDMIPMDIM.KCIKPDKOLOP; num++; Vector4[] kcikpdkolop5 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop6 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4 vector = GLLDMIPMDIM.KCIKPDKOLOP[4]; GLLDMIPMDIM.KCIKPDKOLOP.x = vector; Vector4[] kcikpdkolop7 = GLLDMIPMDIM.KCIKPDKOLOP; num += num; kcikpdkolop7[0] = vector; GLLDMIPMDIM.KCIKPDKOLOP[1] = vector; Vector4[] kcikpdkolop8 = GLLDMIPMDIM.KCIKPDKOLOP; num++; kcikpdkolop8[1] = vector; Vector4[] kcikpdkolop9 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop10 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4 vector2 = GLLDMIPMDIM.KCIKPDKOLOP[4]; GLLDMIPMDIM.KCIKPDKOLOP[0] = vector2; GLLDMIPMDIM.KCIKPDKOLOP[0] = vector2; GLLDMIPMDIM.KCIKPDKOLOP[1] = vector2; Vector4[] kcikpdkolop11 = GLLDMIPMDIM.KCIKPDKOLOP; } // Token: 0x06002FC0 RID: 12224 RVA: 0x000C659C File Offset: 0x000C479C [Token(Token = "0x6002FC0")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public GLLDMIPMDIM() { } // Token: 0x0400290C RID: 10508 [Token(Token = "0x400290C")] private static readonly Vector4[] KCIKPDKOLOP = new Vector4[3]; // Token: 0x0400290D RID: 10509 [Token(Token = "0x400290D")] private static readonly int IPHEIAAKEJF = Shader.PropertyToID("unity_SHAr"); // Token: 0x0400290E RID: 10510 [Token(Token = "0x400290E")] private static readonly int OBLBBEMNGPA = Shader.PropertyToID("unity_SHAg"); // Token: 0x0400290F RID: 10511 [Token(Token = "0x400290F")] private static readonly int AGFJJNLFAOC = Shader.PropertyToID("unity_SHAb"); // Token: 0x04002910 RID: 10512 [Token(Token = "0x4002910")] private static readonly int HINLGHELFNM = Shader.PropertyToID("unity_SHBr"); // Token: 0x04002911 RID: 10513 [Token(Token = "0x4002911")] private static readonly int OPBAPDFDMLE = Shader.PropertyToID("unity_SHBg"); // Token: 0x04002912 RID: 10514 [Token(Token = "0x4002912")] private static readonly int PLJNEPDEGJJ = Shader.PropertyToID("unity_SHBb"); // Token: 0x04002913 RID: 10515 [Token(Token = "0x4002913")] private static readonly int CEOHHEFGJLP = Shader.PropertyToID("unity_SHC"); }