using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x0200014E RID: 334 [Token(Token = "0x200014E")] [Serializable] [StructLayout(0, Size = 4)] public struct GameLevelSettings { // Token: 0x040007D7 RID: 2007 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40007D7")] public bool SupportsLevelSwitching; }