using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020006C6 RID: 1734 [Token(Token = "0x20006C6")] [StructLayout(3)] public class GameplaySettingsLogger : MonoBehaviour { // Token: 0x06003241 RID: 12865 RVA: 0x000D12A4 File Offset: 0x000CF4A4 [Token(Token = "0x6003241")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public GameplaySettingsLogger() { } }