using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002A7E RID: 10878 [Token(Token = "0x2002A7E")] [StructLayout(0)] public readonly struct HNBDKLBDBHI { // Token: 0x06012F11 RID: 77585 RVA: 0x004896FC File Offset: 0x004878FC [Token(Token = "0x6012F11")] [Address(RVA = "0x23A2A0", Offset = "0x2396A0", VA = "0x18023A2A0")] public HNBDKLBDBHI(bool isEnabled, Player pushedPlayer, Vector3 pushVelocity) { float z = pushVelocity.z; this.OMCMAIOKNII = isEnabled; this.OMCMAIOKNII.z = pushedPlayer; } // Token: 0x0400CDCF RID: 52687 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400CDCF")] public readonly bool KMOBPHAEFED; // Token: 0x0400CDD0 RID: 52688 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400CDD0")] public readonly Player FACGKJDJDDI; // Token: 0x0400CDD1 RID: 52689 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400CDD1")] public readonly Vector3 OMCMAIOKNII; }