using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000356 RID: 854 [Token(Token = "0x2000356")] [StructLayout(3)] public class HandCollisionTransformUpdater : MonoBehaviour { // Token: 0x060019EC RID: 6636 RVA: 0x0006AF68 File Offset: 0x00069168 [Token(Token = "0x60019EC")] [Address(RVA = "0x18B9A60", Offset = "0x18B8460", VA = "0x1818B9A60")] private void Awake() { float z = this.rotationWhenClosedEuler.z; Transform transform = base.transform; BoxCollider boxCollider = this.handCollider; BoxCollider boxCollider2 = this.handCollider; Vector3 vector; float z2 = vector.z; this.CFPGOHFDLOM.z = z2; Vector3 vector2; float z3 = vector2.z; this.KOGEMOFKBIJ.z = z3; } // Token: 0x060019ED RID: 6637 RVA: 0x0006AFCC File Offset: 0x000691CC [Token(Token = "0x60019ED")] [Address(RVA = "0x18B9B70", Offset = "0x18B8570", VA = "0x1818B9B70")] private void Update() { float openClosedAxis = this.myHand.CFHAEGADLOL; Transform transform = base.transform; Quaternion ipgkdkimlhj = this.IPGKDKIMLHJ; transform.localRotation = ipgkdkimlhj; BoxCollider boxCollider = this.handCollider; float z = this.CFPGOHFDLOM.z; BoxCollider boxCollider2 = this.handCollider; Quaternion ggjpecclmgc = this.GGJPECCLMGC; transform.localRotation = ggjpecclmgc; BoxCollider boxCollider3 = this.handCollider; float z2 = this.colliderCenterWhenClosed.z; BoxCollider boxCollider4 = this.handCollider; float z3 = this.colliderSizeWhenClosed.z; } // Token: 0x060019EE RID: 6638 RVA: 0x0006B058 File Offset: 0x00069258 [Token(Token = "0x60019EE")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public HandCollisionTransformUpdater() { } // Token: 0x040013F8 RID: 5112 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40013F8")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)] private BoxCollider handCollider; // Token: 0x040013F9 RID: 5113 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40013F9")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Parent, false, false)] private PlayerHand myHand; // Token: 0x040013FA RID: 5114 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x40013FA")] [SerializeField] private Vector3 rotationWhenClosedEuler; // Token: 0x040013FB RID: 5115 [global::Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x40013FB")] [SerializeField] private Vector3 colliderCenterWhenClosed; // Token: 0x040013FC RID: 5116 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x40013FC")] [SerializeField] private Vector3 colliderSizeWhenClosed; // Token: 0x040013FD RID: 5117 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4C")] [Token(Token = "0x40013FD")] private Quaternion GGJPECCLMGC; // Token: 0x040013FE RID: 5118 [global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")] [Token(Token = "0x40013FE")] private Quaternion IPGKDKIMLHJ; // Token: 0x040013FF RID: 5119 [global::Cpp2IlInjected.FieldOffset(Offset = "0x6C")] [Token(Token = "0x40013FF")] private Vector3 CFPGOHFDLOM; // Token: 0x04001400 RID: 5120 [global::Cpp2IlInjected.FieldOffset(Offset = "0x78")] [Token(Token = "0x4001400")] private Vector3 KOGEMOFKBIJ; // Token: 0x04001401 RID: 5121 [global::Cpp2IlInjected.FieldOffset(Offset = "0x84")] [Token(Token = "0x4001401")] private bool GGKOOACJHBO; }