using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004CA RID: 1226 [Token(Token = "0x20004CA")] [StructLayout(3)] public interface JCINHHKAJNP where ControlPointType : class, JCINHHKAJNP { // Token: 0x17000684 RID: 1668 // (get) Token: 0x06002446 RID: 9286 [Token(Token = "0x17000684")] Vector2 EPKNJJIGHLN { [Token(Token = "0x6002446")] [Address(Slot = "0")] get; } // Token: 0x17000685 RID: 1669 // (get) Token: 0x06002447 RID: 9287 // (set) Token: 0x06002448 RID: 9288 [Token(Token = "0x17000685")] float PBNJEAJPCAL { [Token(Token = "0x6002447")] [Address(Slot = "1")] get; [Token(Token = "0x6002448")] [Address(Slot = "2")] set; } // Token: 0x06002449 RID: 9289 [Token(Token = "0x6002449")] [Address(Slot = "3")] void FPNPCOOEPEG(List CJNLFEDDIMN, List MAEAKLFBPMO, List OLCGBFPHJKO); // Token: 0x0600244A RID: 9290 [Token(Token = "0x600244A")] [Address(Slot = "4")] void EDMCIGPMFNA(ControlPointType CMKGEJCFEGK, int CKEIFHKFOPI, List CJNLFEDDIMN, List MAEAKLFBPMO, List OLCGBFPHJKO); }