using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02001DE6 RID: 7654 [Token(Token = "0x2001DE6")] [StructLayout(3, Size = 4)] public enum JLPDJGBKJOP { // Token: 0x04008B2B RID: 35627 [Token(Token = "0x4008B2B")] UseQueueFromShader = -1, // Token: 0x04008B2C RID: 35628 [Token(Token = "0x4008B2C")] LocalPlayer = 1900, // Token: 0x04008B2D RID: 35629 [Token(Token = "0x4008B2D")] Carpet = 2443, // Token: 0x04008B2E RID: 35630 [Token(Token = "0x4008B2E")] Floor, // Token: 0x04008B2F RID: 35631 [Token(Token = "0x4008B2F")] OpaqueWater = 2444, // Token: 0x04008B30 RID: 35632 [Token(Token = "0x4008B30")] Terrain, // Token: 0x04008B31 RID: 35633 [Token(Token = "0x4008B31")] BackgroundRocks, // Token: 0x04008B32 RID: 35634 [Token(Token = "0x4008B32")] MenuLaser = 3002, // Token: 0x04008B33 RID: 35635 [Token(Token = "0x4008B33")] OverlayFeedbackText = 4999 }