using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using TMPro; using UnityEngine; using UnityEngine.UI; // Token: 0x0200065E RID: 1630 [Token(Token = "0x200065E")] [Serializable] [StructLayout(3)] public class LoadingScreenTemplate { // Token: 0x06002F4A RID: 12106 RVA: 0x000C4330 File Offset: 0x000C2530 [Token(Token = "0x6002F4A")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public LoadingScreenTemplate() { } // Token: 0x040028A0 RID: 10400 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40028A0")] public GameObject template; // Token: 0x040028A1 RID: 10401 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40028A1")] public TextMeshProUGUI titleText; // Token: 0x040028A2 RID: 10402 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40028A2")] public TextMeshProUGUI messageText; // Token: 0x040028A3 RID: 10403 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x40028A3")] public RawImage backgroundImage; // Token: 0x040028A4 RID: 10404 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x40028A4")] public TextMeshProUGUI nextRoomName; // Token: 0x040028A5 RID: 10405 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x40028A5")] public TextMeshProUGUI roomOwnerName; // Token: 0x040028A6 RID: 10406 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x40028A6")] public TextMeshProUGUI loadingText; }