using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004F7 RID: 1271 [Token(Token = "0x20004F7")] [StructLayout(3)] public class MakerPenGridPlaneRenderer : MakerPenLineRendererBase { // Token: 0x06002560 RID: 9568 RVA: 0x0009A8D8 File Offset: 0x00098AD8 [Token(Token = "0x6002560")] [Address(RVA = "0x109EA60", Offset = "0x109D460", VA = "0x18109EA60")] public void Init(NCBACKFHCJK KAMOHEPMEIF, Color GJAINANBOCB) { LineRenderer[] componentsInChildren = base.gameObject.GetComponentsInChildren(); int num = 0; int length = componentsInChildren.Length; if (num < length) { LineRenderer lineRenderer = componentsInChildren[num]; Color color; float a = color.a; GJAINANBOCB.r = a; num++; } float num2 = base.MKECJMEJGKK(KAMOHEPMEIF); GameObject gameObject = this.frontXGrid; base.PPFNPABLNIG(gameObject, num2); GameObject gameObject2 = this.backXGrid; base.PPFNPABLNIG(gameObject2, num2); GameObject gameObject3 = this.frontYGrid; base.PPFNPABLNIG(gameObject3, num2); GameObject gameObject4 = this.backYGrid; base.PPFNPABLNIG(gameObject4, num2); } // Token: 0x06002561 RID: 9569 RVA: 0x0009A974 File Offset: 0x00098B74 [Token(Token = "0x6002561")] [Address(RVA = "0x109EBE0", Offset = "0x109D5E0", VA = "0x18109EBE0")] public void UpdatePosition(Vector3 HDMGNHNPIMH, Vector2 GNLFINBDMHM, NNNJFEILANM MFEKJDLMMKA) { Transform transform = base.transform; Vector3 vector; float z = vector.z; Transform transform2 = base.transform; Vector3 vector2; float z2 = vector2.z; float z3 = HDMGNHNPIMH.z; Vector3 vector3; float z4 = vector3.z; float z5 = HDMGNHNPIMH.z; Vector3 vector4; float z6 = vector4.z; Vector3 vector5; float z7 = vector5.z; Vector3 vector6; float z8 = vector6.z; Transform transform3 = base.transform; if (MFEKJDLMMKA.NNCJIEJDHAJ) { float z9 = HDMGNHNPIMH.z; float z10 = HDMGNHNPIMH.z; Vector3 vector7; float z11 = vector7.z; float z12 = HDMGNHNPIMH.z; Vector3 vector8; float z13 = vector8.z; Vector3 vector9; float z14 = vector9.z; Vector3 vector10; float z15 = vector10.z; Transform transform4 = this.frontXGrid.transform; Transform transform5 = this.frontXGrid.transform; Vector3 vector11; float z16 = vector11.z; Vector3 vector12; float z17 = vector12.z; Vector3 vector13; float z18 = vector13.z; Vector3 vector14; float z19 = vector14.z; Transform transform6 = this.backXGrid.transform; Transform transform7 = this.backXGrid.transform; Vector3 vector15; float z20 = vector15.z; Vector3 vector16; float z21 = vector16.z; Vector3 vector17; float z22 = vector17.z; Vector3 vector18; float z23 = vector18.z; Transform transform8 = this.frontYGrid.transform; Transform transform9 = this.frontYGrid.transform; Vector3 vector19; float z24 = vector19.z; Vector3 vector20; float z25 = vector20.z; Vector3 vector21; float z26 = vector21.z; Vector3 vector22; float z27 = vector22.z; Transform transform10 = this.backYGrid.transform; Transform transform11 = this.backYGrid.transform; Vector3 vector23; float z28 = vector23.z; Vector3 vector24; float z29 = vector24.z; Vector3 vector25; float z30 = vector25.z; Vector3 vector26; float z31 = vector26.z; return; } GameObject gameObject = this.frontXGrid.gameObject; int num = 0; gameObject.SetActive(num != 0); GameObject gameObject2 = this.backXGrid.gameObject; int num2 = 0; gameObject2.SetActive(num2 != 0); GameObject gameObject3 = this.frontYGrid.gameObject; int num3 = 0; gameObject3.SetActive(num3 != 0); GameObject gameObject4 = this.backYGrid.gameObject; int num4 = 0; gameObject4.SetActive(num4 != 0); throw new NullReferenceException(); } // Token: 0x06002562 RID: 9570 RVA: 0x0009ABA4 File Offset: 0x00098DA4 [Token(Token = "0x6002562")] [Address(RVA = "0x109E910", Offset = "0x109D310", VA = "0x18109E910")] public MakerPenGridPlaneRenderer() { this.HPDDEGKOPDJ = -1f; base..ctor(); } // Token: 0x04002050 RID: 8272 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4002050")] [SerializeField] private GameObject frontXGrid; // Token: 0x04002051 RID: 8273 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x4002051")] [SerializeField] private GameObject backXGrid; // Token: 0x04002052 RID: 8274 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x4002052")] [SerializeField] private GameObject frontYGrid; // Token: 0x04002053 RID: 8275 [global::Cpp2IlInjected.FieldOffset(Offset = "0x58")] [Token(Token = "0x4002053")] [SerializeField] private GameObject backYGrid; // Token: 0x04002054 RID: 8276 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x4002054")] [SerializeField] private GameObject XLines; // Token: 0x04002055 RID: 8277 [global::Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x4002055")] [SerializeField] private GameObject YLines; }