using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002517 RID: 9495 [Token(Token = "0x2002517")] [StructLayout(3)] public interface ODAIMIPLHGH { // Token: 0x17002C7B RID: 11387 // (get) Token: 0x0601060A RID: 67082 // (set) Token: 0x0601060B RID: 67083 [Token(Token = "0x17002C7B")] string KKJIOHNFHFJ { [Token(Token = "0x601060A")] [Address(Slot = "0")] get; [Token(Token = "0x601060B")] [Address(Slot = "1")] set; } // Token: 0x17002C7C RID: 11388 // (get) Token: 0x0601060C RID: 67084 // (set) Token: 0x0601060D RID: 67085 [Token(Token = "0x17002C7C")] Color INCNKMHCJDM { [Token(Token = "0x601060C")] [Address(Slot = "2")] get; [Token(Token = "0x601060D")] [Address(Slot = "3")] set; } // Token: 0x17002C7D RID: 11389 // (get) Token: 0x0601060E RID: 67086 // (set) Token: 0x0601060F RID: 67087 [Token(Token = "0x17002C7D")] float LAEJAHLAAHN { [Token(Token = "0x601060E")] [Address(Slot = "4")] get; [Token(Token = "0x601060F")] [Address(Slot = "5")] set; } }