using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002A68 RID: 10856 [Token(Token = "0x2002A68")] [StructLayout(0)] public struct OEJLDPNDJJN { // Token: 0x0400CCCB RID: 52427 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400CCCB")] public bool MEENBPOBINH; // Token: 0x0400CCCC RID: 52428 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400CCCC")] public Vector3 ILALHDDOAGN; // Token: 0x0400CCCD RID: 52429 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400CCCD")] public Collider GLPOLGOBLAA; // Token: 0x0400CCCE RID: 52430 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400CCCE")] public bool MPGFAKAGDAM; }