using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RRUI.Data; using UnityEngine; // Token: 0x0200083E RID: 2110 [Token(Token = "0x200083E")] [StructLayout(3)] public static class ONADEHGGJBH { // Token: 0x06003AC9 RID: 15049 RVA: 0x000F3F18 File Offset: 0x000F2118 [Token(Token = "0x6003AC9")] [Address(RVA = "0x1E349B0", Offset = "0x1E333B0", VA = "0x181E349B0")] public static GameObject BAMPPLLLDIL(GameObject CONKPDFCLGM) where TListModel : ModelBase where TFromModel : ModelBase where TToCardControllerProvider : ControllerBase, IOLLIDNPNNA { bool activeSelf = CONKPDFCLGM.activeSelf; int num = 0; CONKPDFCLGM.SetActive(num != 0); GameObject gameObject = global::UnityEngine.Object.Instantiate(CONKPDFCLGM); CONKPDFCLGM.SetActive(activeSelf); gameObject.RecRoomDontDestroyOnLoad(); gameObject.hideFlags = HideFlags.HideAndDontSave; return gameObject; } }