using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02000190 RID: 400 [Token(Token = "0x2000190")] [StructLayout(3, Size = 4)] public enum PLIDMGKBEAH { // Token: 0x040009EE RID: 2542 [Token(Token = "0x40009EE")] PRE_GAME, // Token: 0x040009EF RID: 2543 [Token(Token = "0x40009EF")] WAITING_FOR_PLAYERS, // Token: 0x040009F0 RID: 2544 [Token(Token = "0x40009F0")] GAME_STARTING, // Token: 0x040009F1 RID: 2545 [Token(Token = "0x40009F1")] GAME_ON, // Token: 0x040009F2 RID: 2546 [Token(Token = "0x40009F2")] GAME_RUNNING, // Token: 0x040009F3 RID: 2547 [Token(Token = "0x40009F3")] GAME_OVER, // Token: 0x040009F4 RID: 2548 [Token(Token = "0x40009F4")] RESULTS_LOCKED, // Token: 0x040009F5 RID: 2549 [Token(Token = "0x40009F5")] RESULTS, // Token: 0x040009F6 RID: 2550 [Token(Token = "0x40009F6")] LOADING_NEXT_LEVEL }