using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002AD RID: 685 [Token(Token = "0x20002AD")] [StructLayout(3)] public class PlayerFloorPositionFollowing : MonoBehaviour { // Token: 0x0600141A RID: 5146 RVA: 0x00054CFC File Offset: 0x00052EFC [Token(Token = "0x600141A")] [Address(RVA = "0xFE24C0", Offset = "0xFE0EC0", VA = "0x180FE24C0")] private void Update() { Player trackedPlayer = this.TrackedPlayer; int num = 0; if (trackedPlayer != num) { Transform transform = base.transform; Player trackedPlayer2 = this.TrackedPlayer; Transform transform2 = this.TrackedPlayer.head.transform; Vector3 up = Vector3.up; Transform transform3 = base.transform; int num2 = 0; Vector3 up2 = Vector3.up; transform3.rotation = num2; } } // Token: 0x0600141B RID: 5147 RVA: 0x00054D64 File Offset: 0x00052F64 [Token(Token = "0x600141B")] [Address(RVA = "0xFE2720", Offset = "0xFE1120", VA = "0x180FE2720")] public PlayerFloorPositionFollowing() { int num = 0; this.eulerAngleParentRotation.z = (float)num; base..ctor(); } // Token: 0x04001034 RID: 4148 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4001034")] [NonSerialized] public Player TrackedPlayer; // Token: 0x04001035 RID: 4149 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4001035")] [SerializeField] private Vector3 eulerAngleParentRotation; }