using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200050A RID: 1290 [Token(Token = "0x200050A")] [StructLayout(3)] public class PlayerHandWorldCollisionConfig : MonoBehaviour { // Token: 0x06002608 RID: 9736 RVA: 0x0009DB1C File Offset: 0x0009BD1C [Token(Token = "0x6002608")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public PlayerHandWorldCollisionConfig() { } }