using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Photon.Pun; using Photon.Realtime; using UnityEngine; // Token: 0x0200050C RID: 1292 [Token(Token = "0x200050C")] [StructLayout(3)] public class ProximityOwnershipTransfer : MonoBehaviourPun { // Token: 0x0600260B RID: 9739 RVA: 0x0009DB60 File Offset: 0x0009BD60 [Token(Token = "0x600260B")] [Address(RVA = "0x1243AA0", Offset = "0x12424A0", VA = "0x181243AA0")] private void Update() { if (base.hasAuthority) { Transform transform = base.transform; Vector3 vector; float z = vector.z; int num = 0; global::Player player; if (player != num) { int actorNumber = player.photonView.Owner.actorNumber; Photon.Realtime.Player owner = base.photonView.Owner; if (actorNumber != owner.actorNumber) { PhotonView photonView = base.photonView; int actorNumber2 = player.photonView.Owner.actorNumber; photonView.TransferOwnership(actorNumber2); } } } } // Token: 0x0600260C RID: 9740 RVA: 0x0009DBE8 File Offset: 0x0009BDE8 [Token(Token = "0x600260C")] [Address(RVA = "0x6A4030", Offset = "0x6A2A30", VA = "0x1806A4030")] public ProximityOwnershipTransfer() { } }