using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DC RID: 220 [Token(Token = "0x20000DC")] [Serializable] [StructLayout(0)] public struct QuestGearEntry { // Token: 0x04000504 RID: 1284 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000504")] public GameObject gearPrefab; // Token: 0x04000505 RID: 1285 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4000505")] public int dropWeight; }