using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CC RID: 204 [Token(Token = "0x20000CC")] [StructLayout(3)] public class Quest_Scifi_RotatingSiren : MonoBehaviour { // Token: 0x06000564 RID: 1380 RVA: 0x0001B650 File Offset: 0x00019850 [Token(Token = "0x6000564")] [Address(RVA = "0x1248280", Offset = "0x1246C80", VA = "0x181248280")] private void Update() { Transform transform = base.transform; float deltaTime = Time.deltaTime; } // Token: 0x06000565 RID: 1381 RVA: 0x0001B674 File Offset: 0x00019874 [Token(Token = "0x6000565")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public Quest_Scifi_RotatingSiren() { } // Token: 0x040004AA RID: 1194 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40004AA")] public float degreesPerSecond; }