using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000823 RID: 2083 [Token(Token = "0x2000823")] [StructLayout(3)] public class ControllerBase : MonoBehaviour { // Token: 0x060039DE RID: 14814 RVA: 0x000F3158 File Offset: 0x000F1358 [Token(Token = "0x60039DE")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public ControllerBase() { } } }