using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000B6C RID: 2924 [Token(Token = "0x2000B6C")] [Serializable] [StructLayout(3)] public class CurrencyLevel { // Token: 0x06004896 RID: 18582 RVA: 0x001132FC File Offset: 0x001114FC [Token(Token = "0x6004896")] [Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")] public CurrencyLevel() { } // Token: 0x040036F2 RID: 14066 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40036F2")] public int Amount; // Token: 0x040036F3 RID: 14067 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40036F3")] public Texture Texture; } }