using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x02000C20 RID: 3104 [Token(Token = "0x2000C20")] [StructLayout(3)] public class MessageToastModel : BaseToastModel, HKHFAHBPAJP, NEDPMEABHFB, ICEIABPJKLB where T : EEHHJODDGKI { // Token: 0x06004B12 RID: 19218 RVA: 0x001197C0 File Offset: 0x001179C0 [Token(Token = "0x6004B12")] [Address(RVA = "0x1B234F0", Offset = "0x1B21EF0", VA = "0x181B234F0")] public MessageToastModel() { bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x06004B13 RID: 19219 RVA: 0x001197DC File Offset: 0x001179DC [Token(Token = "0x6004B13")] [Address(RVA = "0x23E7050", Offset = "0x23E5A50", VA = "0x1823E7050", Slot = "7")] private GameObject BJPCCJPPLKE() { return base.gameObject; } } }