using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Data { // Token: 0x0200083A RID: 2106 [Token(Token = "0x200083A")] [StructLayout(3)] public abstract class MultiPrefabRecyclingListControllerImpl : RecyclingListControllerImpl where TListModelComponent : ICEIABPJKLB { // Token: 0x06003AA9 RID: 15017 RVA: 0x000F3C44 File Offset: 0x000F1E44 [Token(Token = "0x6003AA9")] [Address(RVA = "0x2BC2840", Offset = "0x2BC1240", VA = "0x182BC2840", Slot = "31")] protected sealed override void KDEDJECMBGK(int NDEADKJDFFO, IReadOnlyList ABADFLCBFIJ) { } // Token: 0x06003AAA RID: 15018 [Token(Token = "0x6003AAA")] [Address(Slot = "33")] protected abstract GameObject NABCCFCLPCG(int EFBDCIJMFGD); // Token: 0x06003AAB RID: 15019 RVA: 0x000F3C54 File Offset: 0x000F1E54 [Token(Token = "0x6003AAB")] [Address(RVA = "0x1E20170", Offset = "0x1E1EB70", VA = "0x181E20170")] protected MultiPrefabRecyclingListControllerImpl() { } // Token: 0x040032A6 RID: 12966 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40032A6")] private Func getPrefabForIndexCallback; } }