using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace RRUI { // Token: 0x020007B5 RID: 1973 [Token(Token = "0x20007B5")] [StructLayout(3)] public class DummyMaskableGraphic : MaskableGraphic { // Token: 0x060037A6 RID: 14246 RVA: 0x000ECADC File Offset: 0x000EACDC [Token(Token = "0x60037A6")] [Address(RVA = "0x107AE60", Offset = "0x1079860", VA = "0x18107AE60", Slot = "4")] protected override void Awake() { base..ctor(); Color color = this.color; bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x060037A7 RID: 14247 RVA: 0x000ECB00 File Offset: 0x000EAD00 [Token(Token = "0x60037A7")] [Address(RVA = "0x3EB690", Offset = "0x3EA090", VA = "0x1803EB690")] public DummyMaskableGraphic() { } } }