using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003E4 RID: 996 [Token(Token = "0x20003E4")] [StructLayout(3)] public abstract class RarityController : MonoBehaviour { // Token: 0x06001EB4 RID: 7860 [Token(Token = "0x6001EB4")] [Address(Slot = "4")] public abstract void SetRarity(GiftManager.MCEEFCNMNAH PJPJNEFMBBP); // Token: 0x06001EB5 RID: 7861 RVA: 0x00081B44 File Offset: 0x0007FD44 [Token(Token = "0x6001EB5")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] protected RarityController() { } }