using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02001C50 RID: 7248 [Token(Token = "0x2001C50")] [StructLayout(3)] public class AutoAdjustHeight : MonoBehaviour { // Token: 0x0600C22F RID: 49711 RVA: 0x002DC554 File Offset: 0x002DA754 [Token(Token = "0x600C22F")] [Address(RVA = "0x129B5B0", Offset = "0x1299FB0", VA = "0x18129B5B0")] private void Update() { Transform transform = base.transform; Vector3 vector; float z = vector.z; bool flag; if (!flag) { this.BAKHAILMDHD = flag; return; } while (this.BAKHAILMDHD) { } this.BAKHAILMDHD = true; Transform transform2 = base.transform; Vector3 vector2; if (vector2.z != 0f) { Vector3 vector3; float z2 = vector3.z; } Interpolator interpolator = this.interpolator; } // Token: 0x0600C230 RID: 49712 RVA: 0x002DC5BC File Offset: 0x002DA7BC [Token(Token = "0x600C230")] [Address(RVA = "0x129B800", Offset = "0x129A200", VA = "0x18129B800")] public AutoAdjustHeight() { } // Token: 0x0400804F RID: 32847 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400804F")] [SerializeField] private float minYOffset = -0.5f; // Token: 0x04008050 RID: 32848 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4008050")] [SerializeField] private float maxYOffset = 0.5f; // Token: 0x04008051 RID: 32849 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4008051")] [SerializeField] private float baseHeight = 1.5f; // Token: 0x04008052 RID: 32850 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4008052")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)] private Interpolator interpolator; // Token: 0x04008053 RID: 32851 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4008053")] private bool BAKHAILMDHD; } }