using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatar.Face { // Token: 0x020021D5 RID: 8661 [Token(Token = "0x20021D5")] [CreateAssetMenu] [StructLayout(3)] public sealed class NoseFaceFeature : FaceFeature { // Token: 0x17002801 RID: 10241 // (get) Token: 0x0600EE9E RID: 61086 RVA: 0x00388EB4 File Offset: 0x003870B4 [Token(Token = "0x17002801")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600EE9E")] [Address(RVA = "0x8509C0", Offset = "0x84F3C0", VA = "0x1808509C0", Slot = "4")] get { return FaceFeatureType.Nose; } } // Token: 0x0600EE9F RID: 61087 RVA: 0x00388EC4 File Offset: 0x003870C4 [Token(Token = "0x600EE9F")] [Address(RVA = "0x12A7B10", Offset = "0x12A6510", VA = "0x1812A7B10")] public NoseFaceFeature() { } } }